F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Find out about Systems thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Find out about User interface. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Reducing carbon dioxide emissions and sustainable energy use and are two of the major issues facing the world today. This project explores energy use in homes, and compares individual energy use with the class average and calculate and graph CO2 emissions.
The Digital Technologies Hub is a website that supports Australian primary teachers, secondary teachers, students, school leaders and school communities in engaging with the Australian Curriculum: Digital Technologies. The hub provides scaffolded support for teachers and many of the resources will assist those getting started ...
Digital citizenship is a suite of resources for Stage 5 students to support safe online behaviour. This resource includes game-based learning, lessons, videos, and parent and teacher support materials.
In this lesson sequence students use Excel to represent data in a variety of ways.
In this lesson sequence students survey and collect data concerning what is brought to school each day and subsequently becomes rubbish. They then use Excel to represent that data in a variety of different ways.
In this sequence of lessons, use a game to explore the nature of personal information, how data can be recorded to reflect individual identity and how students might protect their personal information.
This learning object is designed around a series of videos with Lisa Shanahan, author, and Emma Quay, illustrator, including a reading experience of their collaborative work, Bear and Chook by the Sea. Taken as a whole, this sequence of lessons is a Stage 1 unit of work that results in students working in pairs to produce ...
This unit of work can be used to develop students' awareness of copyright, intellectual property and the impact of film and television piracy on the media industry. Activities focus on the rights of a creator, understanding ethics of good digital citizenship including acknowledging the work of others, and the risks associated ...
Students unpack elements of English and Digital Technologies and investigates the concept, purpose and critical features of a good blog.
A resource for Stage 3 students with a focus on safe social networking and online chatting. Contains activities and links to stimulus material. Digital citizenship resource.
A page with a focus on online behaviour and how others perceive you when social networking. Contains activities and links to stimulus material. One of a series of laptop-friendly, digital citizenship resources.